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	<channel>
		<title><![CDATA[Hero Fighter EMPIRE - Forum - All Forums]]></title>
		<link>http://www.herofighter-empire.com/forum/</link>
		<description><![CDATA[Hero Fighter EMPIRE - Forum - http://www.herofighter-empire.com/forum]]></description>
		<pubDate>Mon, 06 Feb 2012 15:59:31 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[My HF's clan]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=803</link>
			<pubDate>Mon, 06 Feb 2012 01:14:01 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=803</guid>
			<description><![CDATA[Hi, I want to show you my clan: LUDUS. Only brazilian players accepted. Only experts will be accepted in the clan. The members of Ludus will have to put the symbol "₪" before their names (in key settings). Members in the clan:<br />
₪ Hukko<br />
<br />
You CAN'T ask for join, the clan calls you.<br />
<br />
(Create you clan, then we can make a clan war in the future).]]></description>
			<content:encoded><![CDATA[Hi, I want to show you my clan: LUDUS. Only brazilian players accepted. Only experts will be accepted in the clan. The members of Ludus will have to put the symbol "₪" before their names (in key settings). Members in the clan:<br />
₪ Hukko<br />
<br />
You CAN'T ask for join, the clan calls you.<br />
<br />
(Create you clan, then we can make a clan war in the future).]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Golden Warrior]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=801</link>
			<pubDate>Tue, 31 Jan 2012 16:49:29 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=801</guid>
			<description><![CDATA[<img src="http://img545.imageshack.us/img545/8988/thegoldenwarrior.png" border="0" alt="[Image: thegoldenwarrior.png&#93;" /><br />
<br />
I hope that You like him. If you have any ideas to his skills, please post it here. Thanks! <img src="http://www.herofighter-empire.com/forum/images/smilies/grin.gif" style="vertical-align: middle;" border="0" alt=":D" title=":D" />]]></description>
			<content:encoded><![CDATA[<img src="http://img545.imageshack.us/img545/8988/thegoldenwarrior.png" border="0" alt="[Image: thegoldenwarrior.png]" /><br />
<br />
I hope that You like him. If you have any ideas to his skills, please post it here. Thanks! <img src="http://www.herofighter-empire.com/forum/images/smilies/grin.gif" style="vertical-align: middle;" border="0" alt=":D" title=":D" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Language selection?]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=800</link>
			<pubDate>Sun, 29 Jan 2012 12:46:26 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=800</guid>
			<description><![CDATA[At the down right of every page, there's something like a language selection bar which only have English as the selection. Is it necessary? The same goes to the calendar which is no use at all. If it's something that deals with update of this forum, I don't mind then.<br />
BTW, MH, Why BP isn't active here?]]></description>
			<content:encoded><![CDATA[At the down right of every page, there's something like a language selection bar which only have English as the selection. Is it necessary? The same goes to the calendar which is no use at all. If it's something that deals with update of this forum, I don't mind then.<br />
BTW, MH, Why BP isn't active here?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Suggestions For Suggestions]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=798</link>
			<pubDate>Sat, 28 Jan 2012 23:33:51 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=798</guid>
			<description><![CDATA[Recently I have noticed some really good suggestions made by the community! <br />
However I feel that many of them are not being read nor given the attention they deserve!<br />
So I collected all of them in hope that some Administrator/Moderator will forward them to Marti Wong <img src="http://www.herofighter-empire.com/forum/images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt=";)" title=";)" /><br />
<br />
<span style="font-style: italic;">(I give credit to everyone who made the suggestions below)</span><br />
<span style="font-style: italic;">Judge Them and Tell your point of View!</span><br />
 <br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Shawn12<br />
<br />
Chatsystem with Friendlist in Herofighter<br />
<br />
Marti should add a Friend List in Hero Fighter.<br />
<br />
Why?<br />
because you know many people in the game and<br />
so you can easy chat with them(also when they<br />
are not in a room), know when they were the last<br />
time online or something different. ;)</code></div></div>
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Hukko<br />
<br />
Here is my game mode idea from Hero Fighter official forums:<br />
<br />
Capture the Flag:<br />
<br />
Two teams, two fields, two flags, time, score. Objective: Bring enemy's flag to your field. The team that brought more flags within x minutes, win.<br />
What do you think about that?</code></div></div>
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>shikhi.gupta<br />
<br />
Survival Mode<br />
<br />
I feel that there should be survival mode in Hero Fighter...As in Little Fighter...We should be able to customize the stage as in how many soldiers in at one level and how many levels to make a pass...And if we pass using that particular character it should gain exp...</code></div></div>
<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Dragonick<br />
<br />
With the current level system players need to replay episodes with each character in order to "Farm" XP and therefore reach the Max level.<br />
<br />
The recommended leveling system (based on my perspective) is:<br />
<br />
- Maximum Level Capacity 20<br />
<br />
- Level per stage<br />
<br />
a) 500 XP at easy (Half level)<br />
b) 1000 XP at medium (1 level)<br />
c) 1500 XP at Hard (1.5 level)<br />
d) 2000 XP at Crazy (2 levels)<br />
<br />
IF a player plays Easy for 4 times he gets 2 levels<br />
IF a player plays medium for 2 times he gets 2 levels<br />
IF a player plays Hard then Crazy he gets 2 levels<br />
IF he plays instantly at Crazy he gets 2 levels<br />
IF he plays any other difficulty or more than the times needed to<br />
get the 2 levels , then he gets No XP<br />
with the character (who finished the stage)<br />
<br />
- Conslusion: Every stage gives 2 levels. There are 10 stages currently<br />
If we multiply those numbers we have 20 level total<br />
which is the max capacity I suggested<br />
Plus a player can reach the<br />
max Xp with any character he wants in any difficulty</code></div></div>
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Zlyfer<br />
<br />
Subject 1 - Directly joining:<br />
Every time in a server more then 1 player already joined newly joined players hav to wait until the current fight is over. My mind: That can become better: When a player will join he/she can join directly: Choosing Character--&gt;teleport into the game directly. But sure that will be unfair: The newone has full HP and the other has already lost HP-&gt; The HP of the new one will be selected by the difference of the player with the highest HP and the palyer with the lowest HP.<br />
Also at the last page before beginning the match (Where you can choose the background, music difficulty, etc.) You can choose if the directly joining is allowed.<br />
<br />
Subject 2 - Other subject:<br />
Yes, you can set a password for local server but sometimes you want to play with you'r friend who is far away and then the local server will not work:<br />
The new feature: The new feature my suggestion is ordering is to become able to set a password on a offical-list server,too. You want to paly with your Friend? -But you can't use the local server? -And the offical server are unrecomend because you want to paly alone with your friend and sometimes other join, too? -And everytime you set the limit of players of your server to 2 a other player is joining and you don't want to kick them everytime out?</code></div></div>
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Hukko<br />
<br />
Room's master. Only the room's master can change the options (backgrounds, rides, objects, etc...). Only the master can click on next and start the game. If master don't click in anything within 30 seconds, he will be kicked from room.<br />
The first player to join the room is the master. <br />
<br />
Important Adjustment from Hukko:<br />
<br />
The hoster will not stay in room all time, that's why the first to enter in the room will be the master. But when the hoster enter, he will be able to be the master.</code></div></div>
]]></description>
			<content:encoded><![CDATA[Recently I have noticed some really good suggestions made by the community! <br />
However I feel that many of them are not being read nor given the attention they deserve!<br />
So I collected all of them in hope that some Administrator/Moderator will forward them to Marti Wong <img src="http://www.herofighter-empire.com/forum/images/smilies/wink.gif" style="vertical-align: middle;" border="0" alt=";)" title=";)" /><br />
<br />
<span style="font-style: italic;">(I give credit to everyone who made the suggestions below)</span><br />
<span style="font-style: italic;">Judge Them and Tell your point of View!</span><br />
 <br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Shawn12<br />
<br />
Chatsystem with Friendlist in Herofighter<br />
<br />
Marti should add a Friend List in Hero Fighter.<br />
<br />
Why?<br />
because you know many people in the game and<br />
so you can easy chat with them(also when they<br />
are not in a room), know when they were the last<br />
time online or something different. ;)</code></div></div>
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Hukko<br />
<br />
Here is my game mode idea from Hero Fighter official forums:<br />
<br />
Capture the Flag:<br />
<br />
Two teams, two fields, two flags, time, score. Objective: Bring enemy's flag to your field. The team that brought more flags within x minutes, win.<br />
What do you think about that?</code></div></div>
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>shikhi.gupta<br />
<br />
Survival Mode<br />
<br />
I feel that there should be survival mode in Hero Fighter...As in Little Fighter...We should be able to customize the stage as in how many soldiers in at one level and how many levels to make a pass...And if we pass using that particular character it should gain exp...</code></div></div>
<br />
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Dragonick<br />
<br />
With the current level system players need to replay episodes with each character in order to "Farm" XP and therefore reach the Max level.<br />
<br />
The recommended leveling system (based on my perspective) is:<br />
<br />
- Maximum Level Capacity 20<br />
<br />
- Level per stage<br />
<br />
a) 500 XP at easy (Half level)<br />
b) 1000 XP at medium (1 level)<br />
c) 1500 XP at Hard (1.5 level)<br />
d) 2000 XP at Crazy (2 levels)<br />
<br />
IF a player plays Easy for 4 times he gets 2 levels<br />
IF a player plays medium for 2 times he gets 2 levels<br />
IF a player plays Hard then Crazy he gets 2 levels<br />
IF he plays instantly at Crazy he gets 2 levels<br />
IF he plays any other difficulty or more than the times needed to<br />
get the 2 levels , then he gets No XP<br />
with the character (who finished the stage)<br />
<br />
- Conslusion: Every stage gives 2 levels. There are 10 stages currently<br />
If we multiply those numbers we have 20 level total<br />
which is the max capacity I suggested<br />
Plus a player can reach the<br />
max Xp with any character he wants in any difficulty</code></div></div>
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Zlyfer<br />
<br />
Subject 1 - Directly joining:<br />
Every time in a server more then 1 player already joined newly joined players hav to wait until the current fight is over. My mind: That can become better: When a player will join he/she can join directly: Choosing Character--&gt;teleport into the game directly. But sure that will be unfair: The newone has full HP and the other has already lost HP-&gt; The HP of the new one will be selected by the difference of the player with the highest HP and the palyer with the lowest HP.<br />
Also at the last page before beginning the match (Where you can choose the background, music difficulty, etc.) You can choose if the directly joining is allowed.<br />
<br />
Subject 2 - Other subject:<br />
Yes, you can set a password for local server but sometimes you want to play with you'r friend who is far away and then the local server will not work:<br />
The new feature: The new feature my suggestion is ordering is to become able to set a password on a offical-list server,too. You want to paly with your Friend? -But you can't use the local server? -And the offical server are unrecomend because you want to paly alone with your friend and sometimes other join, too? -And everytime you set the limit of players of your server to 2 a other player is joining and you don't want to kick them everytime out?</code></div></div>
<br />
<div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>Hukko<br />
<br />
Room's master. Only the room's master can change the options (backgrounds, rides, objects, etc...). Only the master can click on next and start the game. If master don't click in anything within 30 seconds, he will be kicked from room.<br />
The first player to join the room is the master. <br />
<br />
Important Adjustment from Hukko:<br />
<br />
The hoster will not stay in room all time, that's why the first to enter in the room will be the master. But when the hoster enter, he will be able to be the master.</code></div></div>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[split&#93; Member]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=799</link>
			<pubDate>Sat, 28 Jan 2012 22:02:27 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=799</guid>
			<description><![CDATA[so how did you became moderator<br />
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">By being at the right place in the right time. Won't help ya though. (trashed offtopic post btw). ~Jerkington XIII</span></span>]]></description>
			<content:encoded><![CDATA[so how did you became moderator<br />
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">By being at the right place in the right time. Won't help ya though. (trashed offtopic post btw). ~Jerkington XIII</span></span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Member]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=797</link>
			<pubDate>Sat, 28 Jan 2012 14:51:31 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=797</guid>
			<description><![CDATA[Don't get it wrong, I didn't mean to spam a post.<br />
Back to topic:<br />
We don't have many active member here, so I think should we advertise something like this on mainsite or maybe the official HF team in Facebook.<br />
<a href="http://www.herofighter-empire.com/" target="_blank"><img src="http://www.herofighter-empire.com/images/banners/hfe-banner.jpg" border="0" alt="[Image: hfe-banner.jpg&#93;" /></a><br />
<br />
Second problem:<br />
<br />
We do know members such as Marshall, Silva...Uh..Nave? I think he's here too but why aren't they VIP members? Because of maybe someone trying to use their name and not the same person from LFE?]]></description>
			<content:encoded><![CDATA[Don't get it wrong, I didn't mean to spam a post.<br />
Back to topic:<br />
We don't have many active member here, so I think should we advertise something like this on mainsite or maybe the official HF team in Facebook.<br />
<a href="http://www.herofighter-empire.com/" target="_blank"><img src="http://www.herofighter-empire.com/images/banners/hfe-banner.jpg" border="0" alt="[Image: hfe-banner.jpg]" /></a><br />
<br />
Second problem:<br />
<br />
We do know members such as Marshall, Silva...Uh..Nave? I think he's here too but why aren't they VIP members? Because of maybe someone trying to use their name and not the same person from LFE?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[split&#93; Member States]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=796</link>
			<pubDate>Fri, 27 Jan 2012 14:49:44 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=796</guid>
			<description><![CDATA[Not all Moderators aren't there.]]></description>
			<content:encoded><![CDATA[Not all Moderators aren't there.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Own Character]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=794</link>
			<pubDate>Fri, 27 Jan 2012 14:33:10 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=794</guid>
			<description><![CDATA[Marti should add a Character creation (bow, axt, sword, etc. skin looking) to the game because I got many request in the Hero Fighter Group to post that. Will HF get a Character creation-tool?]]></description>
			<content:encoded><![CDATA[Marti should add a Character creation (bow, axt, sword, etc. skin looking) to the game because I got many request in the Hero Fighter Group to post that. Will HF get a Character creation-tool?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Whats about Playstation?]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=792</link>
			<pubDate>Fri, 27 Jan 2012 14:28:16 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=792</guid>
			<description><![CDATA[Will Hero Fighter every become a Playstaion (3 --&gt;network) game too?]]></description>
			<content:encoded><![CDATA[Will Hero Fighter every become a Playstaion (3 --&gt;network) game too?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[split&#93; Translations needed]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=793</link>
			<pubDate>Fri, 27 Jan 2012 14:27:00 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=793</guid>
			<description><![CDATA[Can anyone post a link to the other translations?]]></description>
			<content:encoded><![CDATA[Can anyone post a link to the other translations?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Member States]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=791</link>
			<pubDate>Fri, 27 Jan 2012 13:59:18 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=791</guid>
			<description><![CDATA[Administrator<br />
<img src="http://herofighter-empire.com/forum/images/groupimages/english/user-admin.png" border="0" alt="[Image: user-admin.png&#93;" /><br />
<br />
VIP-Member<br />
<img src="http://herofighter-empire.com/forum/images/groupimages/english/user-vip.png" border="0" alt="[Image: user-vip.png&#93;" /><br />
<br />
Global Moderator<br />
<img src="http://herofighter-empire.com/forum/images/groupimages/english/user-gm.png" border="0" alt="[Image: user-gm.png&#93;" /><br />
<br />
Are there anymore? And, What is a Global Moderator?<br />
<br />
*Want to learn more about HFE, am new*]]></description>
			<content:encoded><![CDATA[Administrator<br />
<img src="http://herofighter-empire.com/forum/images/groupimages/english/user-admin.png" border="0" alt="[Image: user-admin.png]" /><br />
<br />
VIP-Member<br />
<img src="http://herofighter-empire.com/forum/images/groupimages/english/user-vip.png" border="0" alt="[Image: user-vip.png]" /><br />
<br />
Global Moderator<br />
<img src="http://herofighter-empire.com/forum/images/groupimages/english/user-gm.png" border="0" alt="[Image: user-gm.png]" /><br />
<br />
Are there anymore? And, What is a Global Moderator?<br />
<br />
*Want to learn more about HFE, am new*]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Suggestions to make HFE better]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=790</link>
			<pubDate>Fri, 27 Jan 2012 13:30:04 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=790</guid>
			<description><![CDATA[Theese suggestions are cathed from many<br />
humans at Facebook and HFE. <span style="color: red;">MH-Razen</span> added his answer under every suggestion:<br />
<br />
1.<br />
350x700 pixel windows where every member<br />
can see the newest theard and posts.<br />
Also members can create posts and theards.<br />
Some features must be disabled for the<br />
'little exe-tool' because it needn't cost<br />
much CPU and members also don't forget<br />
to visit the HFE by the Internet Browser.<br />
<br />
<span style="color: #FF4500;">Razen: If you enter the forum you got the overview with the newest posts and threads on top, since HFE isnt that active this should do it - and if we`re talking on performance - this would be a javascript funktion</span><br />
<br />
<span style="color: #FF0000;">For the lil exe-tool - I thought I already deleted it and I dont find it on mainsite / start game anymore, what do you mean!?</span><br />
<br />
2.<br />
Chat-box like in Facebook and more smileys.<br />
So members can directly chat without always<br />
clicking 'read message'.<br />
<br />
<span style="color: #FF4500;">Razen: We already discussed about Chat-Box on LFE and community prefered to stay without it - I prefer to stay without it, too - why: we got the overview tool on top and another box with a chat would make the forum quite long before the relevant stuff starts. My suggestion would be a HFE IRC Channel, we could discuss this...</span><br />
<br />
3.<br />
Changeing the theme of her/him own usercp/<br />
profiles site. So users can upload a pic and<br />
this pic will become the background of her/him<br />
usercp/profiles site.<br />
<br />
<span style="color: #FF4500;">Razen: I know there`s a way to edit websites for the personal computer, but I never learned about it . As a function from HFE - this would cost traffic and space with no effect for other users. There`re two themes right now on HFE, to make more is always a lil mess, but maybe I got time in March (Exams in February)</span><br />
<br />
4.<br />
Clans: Member can make Clans where every<br />
member can join. But not like at Facebook<br />
that members can add them; When anyone<br />
want to invite membrs in Clans then the<br />
member will get a request. Not more.<br />
The Clan will get a own chat and the clan-name<br />
will be added into the member name.<br />
<br />
<span style="color: #FF4500;">Razen: Well, as long as there's no single Clan in the forum why should I put effort in creating a system which allows it? THis already failed on LFE So if I see there`re clans on HFE and there's the need I can do this, as long as there`s no need I won't...<br />
<br />
My question in the end - why wasnt this suggested in the HFE Forum so other members could join the discussion !? That would make some decisions a lot easier if I see what members want <br />
<br />
Bye<br />
Razen</span>]]></description>
			<content:encoded><![CDATA[Theese suggestions are cathed from many<br />
humans at Facebook and HFE. <span style="color: red;">MH-Razen</span> added his answer under every suggestion:<br />
<br />
1.<br />
350x700 pixel windows where every member<br />
can see the newest theard and posts.<br />
Also members can create posts and theards.<br />
Some features must be disabled for the<br />
'little exe-tool' because it needn't cost<br />
much CPU and members also don't forget<br />
to visit the HFE by the Internet Browser.<br />
<br />
<span style="color: #FF4500;">Razen: If you enter the forum you got the overview with the newest posts and threads on top, since HFE isnt that active this should do it - and if we`re talking on performance - this would be a javascript funktion</span><br />
<br />
<span style="color: #FF0000;">For the lil exe-tool - I thought I already deleted it and I dont find it on mainsite / start game anymore, what do you mean!?</span><br />
<br />
2.<br />
Chat-box like in Facebook and more smileys.<br />
So members can directly chat without always<br />
clicking 'read message'.<br />
<br />
<span style="color: #FF4500;">Razen: We already discussed about Chat-Box on LFE and community prefered to stay without it - I prefer to stay without it, too - why: we got the overview tool on top and another box with a chat would make the forum quite long before the relevant stuff starts. My suggestion would be a HFE IRC Channel, we could discuss this...</span><br />
<br />
3.<br />
Changeing the theme of her/him own usercp/<br />
profiles site. So users can upload a pic and<br />
this pic will become the background of her/him<br />
usercp/profiles site.<br />
<br />
<span style="color: #FF4500;">Razen: I know there`s a way to edit websites for the personal computer, but I never learned about it . As a function from HFE - this would cost traffic and space with no effect for other users. There`re two themes right now on HFE, to make more is always a lil mess, but maybe I got time in March (Exams in February)</span><br />
<br />
4.<br />
Clans: Member can make Clans where every<br />
member can join. But not like at Facebook<br />
that members can add them; When anyone<br />
want to invite membrs in Clans then the<br />
member will get a request. Not more.<br />
The Clan will get a own chat and the clan-name<br />
will be added into the member name.<br />
<br />
<span style="color: #FF4500;">Razen: Well, as long as there's no single Clan in the forum why should I put effort in creating a system which allows it? THis already failed on LFE So if I see there`re clans on HFE and there's the need I can do this, as long as there`s no need I won't...<br />
<br />
My question in the end - why wasnt this suggested in the HFE Forum so other members could join the discussion !? That would make some decisions a lot easier if I see what members want <br />
<br />
Bye<br />
Razen</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Member Stars]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=789</link>
			<pubDate>Thu, 26 Jan 2012 21:47:56 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=789</guid>
			<description><![CDATA[Every member has stars. So and for what are they? And how to get/earn stars? I am nearly new so please, can anyone give me the answer?]]></description>
			<content:encoded><![CDATA[Every member has stars. So and for what are they? And how to get/earn stars? I am nearly new so please, can anyone give me the answer?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hero Fighter - Copyright Infringement?! (Music)]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=785</link>
			<pubDate>Tue, 24 Jan 2012 21:59:17 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=785</guid>
			<description><![CDATA[Hey everyone, let me get this straight: I am not to sure if Marti has used music, which is already utilised in another series/movie. I only know that Marti payed for the music in Hero Fighter. Nevertheless it is unknown to us whether the Music donator really made those tunes himself or just got them from other sources.<br />
<br />
This Thread is by no means a charge against Marti, HF or anyone else engaged in this franchise. It is purely made to get things clear and potentially even help Marti.<br />
<br />
It is about the series Kamen Rider. There was a video posted on FB - Hero Fighter group which showed a extract of the series highlighted by some HF tunes. The issue now I have is: I really tried my best to find this video again, but sadly, I failed. I just know that it was posted there and I am sure that some of you also saw it in that group. That is why I want to talk about that with you.<br />
<br />
Hopefully someone can post it here.]]></description>
			<content:encoded><![CDATA[Hey everyone, let me get this straight: I am not to sure if Marti has used music, which is already utilised in another series/movie. I only know that Marti payed for the music in Hero Fighter. Nevertheless it is unknown to us whether the Music donator really made those tunes himself or just got them from other sources.<br />
<br />
This Thread is by no means a charge against Marti, HF or anyone else engaged in this franchise. It is purely made to get things clear and potentially even help Marti.<br />
<br />
It is about the series Kamen Rider. There was a video posted on FB - Hero Fighter group which showed a extract of the series highlighted by some HF tunes. The issue now I have is: I really tried my best to find this video again, but sadly, I failed. I just know that it was posted there and I am sure that some of you also saw it in that group. That is why I want to talk about that with you.<br />
<br />
Hopefully someone can post it here.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Suggestions to make Hero Fighter better]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=788</link>
			<pubDate>Tue, 24 Jan 2012 20:53:53 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=788</guid>
			<description><![CDATA[<blockquote><cite><span> (01-25-2012 04:57 AM)</span>Fox CN Wrote: <a href="http://www.herofighter-empire.com/forum/showthread.php?pid=3820#pid3820" class="quick_jump">&nbsp;</a></cite>I noticed some things which I reckon are unfair in regard to the circumstances some characters have in Battle Mode. And I believe I will make a thread for it, fixes, suggestions we have to make HF in ver 0.7 even better.</blockquote>
^ Because of this, I made this Thread. It can be used to discuss ANY suggestion for ANY future release of HF. Keep in mind, we all want to play a bugfree and awesome game, so let's start with collecting ideas what to change, improve and most importantly why. Anything you post here must be explained. In the end we might forward some of your suggestions to Marti.<br />
<br />
I start with my suggestions on how to balance the game and improve the gameplay also in regard to Battle Mode.<br />
<br />
First to start off is the issue of character balance. As many of you already noticed some characters - especially the magicians of this game - are overpowered, so I would like to share my thoughts about them with you:<br />
<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">1. Taylor:<br />
<br />
This is the biggest problem I see right now. For the sake of all players, also those who'd like to play him but cannot because he is so cheap. There are different things I have in mind in tuning him, as he is the most versatile character right now:<br />
<br />
- His laser. I guess its cost are still to low. Even the tune from last ver. to this one did not make much of a difference. Also it still can change its angle. For more balance I suggest it to cost even more! Around 30% of mp. And it goes only straight one line. That means at the start of this attack you can decide the direction (up, down or forward) and then after it activated you cannot change the angle anymore.<br />
<br />
- His shield. Saddly this is one if not the strongest special in the whole game. :/ It breaks nearly anything (and stuns), defences, crush strike, energy drill, shoulder charge and also dash attacks, even Jennys. I suggest that it must be tuned down. It costs are ok and also the limit of 3. But i suggest that most special attacks will go through it, e.g. crush strike, energy drill. I mean those shields are only for protecting not for attacking and even more not considered to stun the opponent. Well, I believe it would be best, if one shield touches the opponents defence nothing happens, despite the defence decreases and if a second shield hits him, it will stun him. That would make things more balanced. <br />
<br />
Now for dash attacks, it would be more reasonable if it will destroy the shields, as Jennys dash attack for instance goes through nearly anything! But if you attack the shield with normal attacks it will stun you despite the finishing blow of the combo, which will go through the shield. Let me sum up:<br />
<br />
1. Shield does not stun opponents when they defend (as this moves 1. purpose was to protect)<br />
2. 2 shields stun the opponent, even if they defend<br />
3. Gordons crush strike, Jennys energy drill go through the shield, but does not touch Taylor<br />
4. Dash attacks and Run attacks destroy the shield.<br />
5. The last attack of a combo destroys the shield.<br />
6. Basic combo attack does not destroy the shield, you will get stunned instead.<br />
<br />
-Next is his heal ability. I think it is ok, but 60% of costs would be more appropriate imo.<br />
<br />
-Lastly are his clones. I really dislike them as they are now. They gang up on you and defeat you within seconds, without the player doing anything. Most of the time it looks like this: Player Taylor summons 2 clones and then runs away. Loads his mp and summons another 2 clones. The clones just do the job for him and defeat the opponent. I strongly recommend to either tune the clones even more down. They can't either use their specials or only one of those. Moreover the cost for clones should be around 70% like Rudolf from LF2. That would balance things way better, even if your mp in HF recharges much faster than it does in LF2.<br />
<br />
Those are my suggestions and ideas for Taylor. Next is Sinan:<br />
<br />
Wow, the magicians of the game are really beasts. Sinan does not need as much tuning as Taylor but still..<br />
<br />
-Hexagram curse. I simply recommend to increase its cost to 50%. Then it is not that spammable. <br />
<br />
-Those bats are really cheap if Sinans health is low. 40% costs are nothing for her if she is short on hp. Recommendation: She can only summon 3 bats at one time and she cannot summon more if the others did not disappear. That means, she can only do the attack once, then must wait till the bats disappeared or bit the opponent.<br />
<br />
Giggs: As many complaint about him to be weak. I do not find him weaker than the others just a little unbalanced. His combo abilities are awesome. I suggest his hp to be more and his strength as well, but only a little more. Plus, his regeneration time after the dash attack to be faster - it does not have to destroy defences as this would be unfair towards other chars -, even though, Jenny' dash attack breaks defences she lands behind the opponent and cannot directly attack him again, which is different with Giggs who just can combo attack the opponent.</div></div>
<br />
Now onto the highly anticipated Battle Mode, which also leaves some bugs/unbalanced problems in my opinion..<br />
<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">The first issue I want to talk about is the bug. I don't know if it was solved the past days but I highly doubt it. It deals with the synchronization error bug. I believe it always appears if a certain someone in a room recruits more than one troop. It would be nice, if Marti could fix it asap.<br />
<br />
The costs of characters:<br />
<br />
Sinan: I know she is really op in VS mode, but frankly I think she is to weak in Battle mode. <br />
I recommend to give her at least one or two more lives and that would make the difference (although I do not like the fact that she needs to pay 120&#36; for those minions whereas other spend less, mine capture just gets so much harder D= ). I also suggest to give her swordsmen, as she was able to control them in Story mode. The cost is up to Marti.<br />
<br />
Jenny: Just give her a troop of Swordsmen for the finish. Cost at ~360&#36;<br />
<br />
Taylor: Sinan needs at least 120&#36; to recruit soldiers, than Taylor as he is now, should at least pay 120&#36; as well for his infantry.<br />
<br />
Gordon: I noticed he has a big disadvantage in Battle mode. He is to slow to capture gold mines and has not enough power to capture them fast enough. Plus, his D&gt;A Power Blow does not get its second and third column when against a huge mass of opponents.<br />
<br />
Jason/Giggs/Titto: Like bosses! They are beasts when it comes to Battle mode, as they can easily swarm the field with their minions. I strongly recommend to increase the cost of their fellows and also reduce their lives! The costs for revival could be higher as well. How much is up to Marti to decide.<br />
<br />
Especially Titto is strong, His D&gt;A cant be stopped by infantries not even by cavalries or other masses of opponents. I suggest to weaken its ability to just go through all the opponents unharmed. That he gets stunned, after a certain period and several attacks unleashed on him. The same goes with Barrier Bash. He is just bumping around in those masses and it feels like he is invincible inside. D: </div></div>
Just as I noted before those are only MY ideas, so feel free to post yours!<br />
<br />
<span style="font-weight: bold;">Sensible suggestions:</span><br />
<br />
<a href="http://www.herofighter-empire.com/forum/showthread.php?tid=788&amp;pid=3832#pid3832" target="_blank">Murilo-Shindi</a><br />
<a href="http://www.herofighter-empire.com/forum/showthread.php?tid=788&amp;pid=3867#pid3867" target="_blank">brunosupremo</a>]]></description>
			<content:encoded><![CDATA[<blockquote><cite><span> (01-25-2012 04:57 AM)</span>Fox CN Wrote: <a href="http://www.herofighter-empire.com/forum/showthread.php?pid=3820#pid3820" class="quick_jump">&nbsp;</a></cite>I noticed some things which I reckon are unfair in regard to the circumstances some characters have in Battle Mode. And I believe I will make a thread for it, fixes, suggestions we have to make HF in ver 0.7 even better.</blockquote>
^ Because of this, I made this Thread. It can be used to discuss ANY suggestion for ANY future release of HF. Keep in mind, we all want to play a bugfree and awesome game, so let's start with collecting ideas what to change, improve and most importantly why. Anything you post here must be explained. In the end we might forward some of your suggestions to Marti.<br />
<br />
I start with my suggestions on how to balance the game and improve the gameplay also in regard to Battle Mode.<br />
<br />
First to start off is the issue of character balance. As many of you already noticed some characters - especially the magicians of this game - are overpowered, so I would like to share my thoughts about them with you:<br />
<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">1. Taylor:<br />
<br />
This is the biggest problem I see right now. For the sake of all players, also those who'd like to play him but cannot because he is so cheap. There are different things I have in mind in tuning him, as he is the most versatile character right now:<br />
<br />
- His laser. I guess its cost are still to low. Even the tune from last ver. to this one did not make much of a difference. Also it still can change its angle. For more balance I suggest it to cost even more! Around 30% of mp. And it goes only straight one line. That means at the start of this attack you can decide the direction (up, down or forward) and then after it activated you cannot change the angle anymore.<br />
<br />
- His shield. Saddly this is one if not the strongest special in the whole game. :/ It breaks nearly anything (and stuns), defences, crush strike, energy drill, shoulder charge and also dash attacks, even Jennys. I suggest that it must be tuned down. It costs are ok and also the limit of 3. But i suggest that most special attacks will go through it, e.g. crush strike, energy drill. I mean those shields are only for protecting not for attacking and even more not considered to stun the opponent. Well, I believe it would be best, if one shield touches the opponents defence nothing happens, despite the defence decreases and if a second shield hits him, it will stun him. That would make things more balanced. <br />
<br />
Now for dash attacks, it would be more reasonable if it will destroy the shields, as Jennys dash attack for instance goes through nearly anything! But if you attack the shield with normal attacks it will stun you despite the finishing blow of the combo, which will go through the shield. Let me sum up:<br />
<br />
1. Shield does not stun opponents when they defend (as this moves 1. purpose was to protect)<br />
2. 2 shields stun the opponent, even if they defend<br />
3. Gordons crush strike, Jennys energy drill go through the shield, but does not touch Taylor<br />
4. Dash attacks and Run attacks destroy the shield.<br />
5. The last attack of a combo destroys the shield.<br />
6. Basic combo attack does not destroy the shield, you will get stunned instead.<br />
<br />
-Next is his heal ability. I think it is ok, but 60% of costs would be more appropriate imo.<br />
<br />
-Lastly are his clones. I really dislike them as they are now. They gang up on you and defeat you within seconds, without the player doing anything. Most of the time it looks like this: Player Taylor summons 2 clones and then runs away. Loads his mp and summons another 2 clones. The clones just do the job for him and defeat the opponent. I strongly recommend to either tune the clones even more down. They can't either use their specials or only one of those. Moreover the cost for clones should be around 70% like Rudolf from LF2. That would balance things way better, even if your mp in HF recharges much faster than it does in LF2.<br />
<br />
Those are my suggestions and ideas for Taylor. Next is Sinan:<br />
<br />
Wow, the magicians of the game are really beasts. Sinan does not need as much tuning as Taylor but still..<br />
<br />
-Hexagram curse. I simply recommend to increase its cost to 50%. Then it is not that spammable. <br />
<br />
-Those bats are really cheap if Sinans health is low. 40% costs are nothing for her if she is short on hp. Recommendation: She can only summon 3 bats at one time and she cannot summon more if the others did not disappear. That means, she can only do the attack once, then must wait till the bats disappeared or bit the opponent.<br />
<br />
Giggs: As many complaint about him to be weak. I do not find him weaker than the others just a little unbalanced. His combo abilities are awesome. I suggest his hp to be more and his strength as well, but only a little more. Plus, his regeneration time after the dash attack to be faster - it does not have to destroy defences as this would be unfair towards other chars -, even though, Jenny' dash attack breaks defences she lands behind the opponent and cannot directly attack him again, which is different with Giggs who just can combo attack the opponent.</div></div>
<br />
Now onto the highly anticipated Battle Mode, which also leaves some bugs/unbalanced problems in my opinion..<br />
<br />
<div><div class="spoiler_header">Spoiler <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">The first issue I want to talk about is the bug. I don't know if it was solved the past days but I highly doubt it. It deals with the synchronization error bug. I believe it always appears if a certain someone in a room recruits more than one troop. It would be nice, if Marti could fix it asap.<br />
<br />
The costs of characters:<br />
<br />
Sinan: I know she is really op in VS mode, but frankly I think she is to weak in Battle mode. <br />
I recommend to give her at least one or two more lives and that would make the difference (although I do not like the fact that she needs to pay 120&#36; for those minions whereas other spend less, mine capture just gets so much harder D= ). I also suggest to give her swordsmen, as she was able to control them in Story mode. The cost is up to Marti.<br />
<br />
Jenny: Just give her a troop of Swordsmen for the finish. Cost at ~360&#36;<br />
<br />
Taylor: Sinan needs at least 120&#36; to recruit soldiers, than Taylor as he is now, should at least pay 120&#36; as well for his infantry.<br />
<br />
Gordon: I noticed he has a big disadvantage in Battle mode. He is to slow to capture gold mines and has not enough power to capture them fast enough. Plus, his D&gt;A Power Blow does not get its second and third column when against a huge mass of opponents.<br />
<br />
Jason/Giggs/Titto: Like bosses! They are beasts when it comes to Battle mode, as they can easily swarm the field with their minions. I strongly recommend to increase the cost of their fellows and also reduce their lives! The costs for revival could be higher as well. How much is up to Marti to decide.<br />
<br />
Especially Titto is strong, His D&gt;A cant be stopped by infantries not even by cavalries or other masses of opponents. I suggest to weaken its ability to just go through all the opponents unharmed. That he gets stunned, after a certain period and several attacks unleashed on him. The same goes with Barrier Bash. He is just bumping around in those masses and it feels like he is invincible inside. D: </div></div>
Just as I noted before those are only MY ideas, so feel free to post yours!<br />
<br />
<span style="font-weight: bold;">Sensible suggestions:</span><br />
<br />
<a href="http://www.herofighter-empire.com/forum/showthread.php?tid=788&amp;pid=3832#pid3832" target="_blank">Murilo-Shindi</a><br />
<a href="http://www.herofighter-empire.com/forum/showthread.php?tid=788&amp;pid=3867#pid3867" target="_blank">brunosupremo</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[hf battle mod]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=787</link>
			<pubDate>Tue, 24 Jan 2012 14:45:17 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=787</guid>
			<description><![CDATA[the other teams are able to do bandits but we cant do it.<br />
does anybody know how to make bandits or is it enabeled]]></description>
			<content:encoded><![CDATA[the other teams are able to do bandits but we cant do it.<br />
does anybody know how to make bandits or is it enabeled]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Suggestion&#93; Titles]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=786</link>
			<pubDate>Mon, 23 Jan 2012 23:02:08 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=786</guid>
			<description><![CDATA[Hi, Heroes.<br />
<br />
It's almost impossible to win stage 6 in crazy mode. If I win this stage on crazy, what is the prize? Nothing?<br />
<br />
My idea: <span style="text-decoration: underline;">Titles</span>.<br />
<br />
<img src="http://img24.imageshack.us/img24/1760/titlesf.png" border="0" alt="[Image: titlesf.png&#93;" /><br />
<br />
<br />
A page (like character list) showing what you need to receive titles. <span style="font-weight: bold;">Example</span>:<br />
<br />
<span style="font-weight: bold;">Title</span>: Hero<br />
<span style="font-weight: bold;">Condition</span>: Win stage 6 on crazy<br />
<br />
<span style="font-weight: bold;">Title</span>: Juggernaut<br />
<span style="font-weight: bold;">Condition</span>: Destroy 3 castles in a 1-3 battle mode game<br />
<br />
<span style="font-weight: bold;">Title</span>: Hope<br />
<span style="font-weight: bold;">Condition</span>: Win stage 1 on crazy<br />
<br />
After receive a title, you need enter in titles page, select the title you unlocked and click Use button.<br />
<br />
<br />
Players will see another player with "<span style="font-style: italic;">Hero</span>" title and will be like: =O omfg<br />
<br />
With titles, will be a reason to win stage 6 on crazy and others stages, a <span style="text-decoration: underline;">challenge</span>.]]></description>
			<content:encoded><![CDATA[Hi, Heroes.<br />
<br />
It's almost impossible to win stage 6 in crazy mode. If I win this stage on crazy, what is the prize? Nothing?<br />
<br />
My idea: <span style="text-decoration: underline;">Titles</span>.<br />
<br />
<img src="http://img24.imageshack.us/img24/1760/titlesf.png" border="0" alt="[Image: titlesf.png]" /><br />
<br />
<br />
A page (like character list) showing what you need to receive titles. <span style="font-weight: bold;">Example</span>:<br />
<br />
<span style="font-weight: bold;">Title</span>: Hero<br />
<span style="font-weight: bold;">Condition</span>: Win stage 6 on crazy<br />
<br />
<span style="font-weight: bold;">Title</span>: Juggernaut<br />
<span style="font-weight: bold;">Condition</span>: Destroy 3 castles in a 1-3 battle mode game<br />
<br />
<span style="font-weight: bold;">Title</span>: Hope<br />
<span style="font-weight: bold;">Condition</span>: Win stage 1 on crazy<br />
<br />
After receive a title, you need enter in titles page, select the title you unlocked and click Use button.<br />
<br />
<br />
Players will see another player with "<span style="font-style: italic;">Hero</span>" title and will be like: =O omfg<br />
<br />
With titles, will be a reason to win stage 6 on crazy and others stages, a <span style="text-decoration: underline;">challenge</span>.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Theme]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=784</link>
			<pubDate>Sun, 22 Jan 2012 18:07:58 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=784</guid>
			<description><![CDATA[-_-<br />
Looks like everything isn't completely cool yet.<br />
Ok, back to topic: Theme<br />
Instead of LFE theme style, I know all of us here have their own favourite character in HF.<br />
Yep, you got the idea. Although I recommend 5 only(Drew, Lucas, Jenny, Gordon, Shawn), instead of 17.<br />
One big problem for this:<br />
Someone says:"I don't like these guys, I want Taylor, Raye or whatever"<br />
Solution:<br />
Vote! XD<br />
<br />
MULTIPLE OPTIONS IS ALLOWED.<br />
<br />
The 5 with the most voters will be selected as theme.<br />
<br />
Hard work for BP again. <img src="http://www.herofighter-empire.com/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt=":P" title=":P" />]]></description>
			<content:encoded><![CDATA[-_-<br />
Looks like everything isn't completely cool yet.<br />
Ok, back to topic: Theme<br />
Instead of LFE theme style, I know all of us here have their own favourite character in HF.<br />
Yep, you got the idea. Although I recommend 5 only(Drew, Lucas, Jenny, Gordon, Shawn), instead of 17.<br />
One big problem for this:<br />
Someone says:"I don't like these guys, I want Taylor, Raye or whatever"<br />
Solution:<br />
Vote! XD<br />
<br />
MULTIPLE OPTIONS IS ALLOWED.<br />
<br />
The 5 with the most voters will be selected as theme.<br />
<br />
Hard work for BP again. <img src="http://www.herofighter-empire.com/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt=":P" title=":P" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Quick link to yourself profile]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=783</link>
			<pubDate>Sun, 22 Jan 2012 17:55:20 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=783</guid>
			<description><![CDATA[Notice on LFE that clicking on my name in "Welcome back, <span style="text-decoration: underline;">Hero Destroyer</span>" is available. How come not here, too. <img src="http://www.herofighter-empire.com/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt=":P" title=":P" />]]></description>
			<content:encoded><![CDATA[Notice on LFE that clicking on my name in "Welcome back, <span style="text-decoration: underline;">Hero Destroyer</span>" is available. How come not here, too. <img src="http://www.herofighter-empire.com/forum/images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt=":P" title=":P" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ossiee's arts]]></title>
			<link>http://www.herofighter-empire.com/forum/showthread.php?tid=782</link>
			<pubDate>Sat, 21 Jan 2012 21:06:42 +0100</pubDate>
			<guid isPermaLink="false">http://www.herofighter-empire.com/forum/showthread.php?tid=782</guid>
			<description><![CDATA[now im kind of new in art making<br />
<br />
check this:<br />
<div><div class="spoiler_header">this is sparta <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1&#93;.style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<img src="http://i.imgur.com/oV0As.png" border="0" alt="[Image: oV0As.png&#93;" /></div></div>]]></description>
			<content:encoded><![CDATA[now im kind of new in art making<br />
<br />
check this:<br />
<div><div class="spoiler_header">this is sparta <a href="javascript:void(0);" onclick="javascript:if(parentNode.parentNode.getElementsByTagName('div')[1].style.display=='block'){parentNode.parentNode.getElementsByTagName('div')[1].style.display='none';this.innerHTML='(Click to View)';}else {parentNode.parentNode.getElementsByTagName('div')[1].style.display='block';this.innerHTML='(Click to Hide)';}">(Click to View)</a></div><div class="spoiler_body" style="display: none;">
<img src="http://i.imgur.com/oV0As.png" border="0" alt="[Image: oV0As.png]" /></div></div>]]></content:encoded>
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