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Thread: Balance Project
Post: RE: Balance Project
Okay. Sorry for taking so long for an update. Scope creep, I admit, as well as figuring out more things along the way. I'm gonna skip the changes and put everything in the major list in the first post...
9 Replies 10,583 Views
Thread: Balance Project
Post: RE: Balance Project
No update yet, but I'll talk about what I've done so far. Each update I try to do something new to challenge myself and figure out more behind modding the game. I've been messing around with stages l...
9 Replies 10,583 Views
Thread: Balance Project
Post: RE: Balance Project
MangaD Wrote: (12-02-2020, 04:16 PM) -- Notice that `frameIndex` is 146, that's the frame where `JUMP_ATTACK` begins. Now you can search for `"146"` and you'll find that frame. All subsequent frames ...
9 Replies 10,583 Views
Thread: Balance Project
Post: RE: Balance Project
I knew where specials were, but after looking a bit further I did find the basic attacks. I suppose the next thing I want to look for is how to adjust animations, specifically animation speeds since D...
9 Replies 10,583 Views
Thread: Balance Project
Post: RE: Balance Project
I appreciate it. I did try Equilibrium and while some of the changes are interesting, it seems some characters were untouched like Giggs. I was also a bit iffy with characters being replaced. Iczzy wa...
9 Replies 10,583 Views
Thread: Balance Project
Post: Balance Project
I always said I would look into rebalancing the game if we could get access to the files. Here we are now. I don't have the same energy or time I used to have anymore, so how far I go depends on a few...
9 Replies 10,583 Views
Thread: [spoilers] HF 0.8
Post: RE: [spoilers] HF 0.8
Azrael is already WAY too overpowered and that is only his first form... I get it's a thank you, but Marti definitely went a little too over the top for him. I gave up hope on HF ever returning to bal...
22 Replies 42,260 Views
Thread: [Old documents] Mechanics for HF 0.70
Post: [Old documents] Mechanics for HF 0.70
I dug up two very old documents of mine that had a lot of information about the game's mechanics. The first one I want to bring up is how guarding worked. I'm too lazy to reformat it. The second one i...
0 Replies 3,735 Views
Thread: Indie Prize + HF... on Steam?
Post: RE: Indie Prize + HF... on Steam?
I can't say I'll be happy if Marti simply ports the mobile version over to Steam. I'm not spending another 5 bucks just to have better controls. Hopefully by this time he has more content made and pos...
6 Replies 11,852 Views
Thread: Hero Fighter X is released !
Post: RE: Hero Fighter X is released !
I made a list of characters that use the Sorrow mechanic. The thing is that a random character on a team that has a connection to the character that died gets the boost. Finally have a reason to post ...
26 Replies 55,185 Views
Thread: HFX Questions
Post: RE: HFX Questions
I believe you need three friends to unlock everybody. I might be wrong, but memory tells me that I keep seeing people with all but five Heroes missing: one 3-star, one 4-star, and three 5-star Edit: ...
2 Replies 6,720 Views
Thread: Hero Fighter X Unofficial Change Log
Post: RE: Hero Fighter X Unofficial Change Log
It's depressing. MangaD and I together invested close to 1,000 hours in HF before going mobile and it turned to this.  I admit that turning it into a casual game gets initial momentum, but casual game...
14 Replies 28,987 Views
Thread: Hero Fighter X Unofficial Change Log
Post: RE: Hero Fighter X Unofficial Change Log
God damn... I used "~70" to guesstimate some sort of range but that even turns to likely be wrong. How is Marti gonna balance the game modes if he doesn't set a reasonable cap? Anyway, thanks for conf...
14 Replies 28,987 Views
Thread: Referral code
Post: RE: Referral code
Relvamon Wrote: (29-06-2015, 06:31 PM) -- You probably used my code then, since he's a five-star hero and I'm grinding up levels to play the final story mode at Act 7 (so add my code '148899' guys, i...
156 Replies 208,382 Views
Thread: Hero Fighter X Unofficial Change Log
Post: RE: Hero Fighter X Unofficial Change Log
I'll change the wording on spawning with a ridee on battle mode, but what you said is redundant to post as bonus lives existed in Hero Fighter's Battle mode on the PC. Also now noted is Vivian's MUCH ...
14 Replies 28,987 Views
Thread: Hero Fighter X Unofficial Change Log
Post: RE: Hero Fighter X Unofficial Change Log
Minor update. Added in the Sorrow system and a few balance changes I found.
14 Replies 28,987 Views
Thread: Hero Fighter X Unofficial Change Log
Post: RE: Hero Fighter X Unofficial Change Log
Hellblazer Wrote: (10-06-2015, 04:12 PM) -- Another one Level up now requires a constant 1000 Xp to level up. No larger xp required for larger ranks. And, i don't think that the xp drop rate chan...
14 Replies 28,987 Views
Thread: Hero Fighter X Unofficial Change Log
Post: RE: General changes from the PC version
Forgot about that. And updated with new information I found. Thanks.
14 Replies 28,987 Views
Thread: Hero Fighter X Unofficial Change Log
Post: Hero Fighter X Unofficial Change Log
I decided to look into the game with my knowledge of HF. A lot has changed; can't say I'm the biggest fan of touch controls. Overall, it's a lot more streamlined. This started from just a few hours' w...
14 Replies 28,987 Views
Thread: D5's HF Mechanics Guide
Post: RE: D5's HF Mechanics Guide
Update: Some information on Damage Scaling is added. It is NOT finished, however. Pictures will not be added in this one Edit: Nobody told me that I had a wrong link for Gordon in his damage compariso...
5 Replies 19,671 Views