[P-Code] HFX Stage Setting - Printable Version +- Hero Fighter Empire - Forums (https://hf-empire.com/forum) +-- Forum: Hero Fighter Zone (https://hf-empire.com/forum/forumdisplay.php?fid=10) +--- Forum: Data Changing (https://hf-empire.com/forum/forumdisplay.php?fid=35) +--- Thread: [P-Code] HFX Stage Setting (/showthread.php?tid=440) |
HFX Stage Setting - MangaD - 25-01-2024 In HFX Action Script 3 there is a large array, in the file `Data.Global`, called `stage_setting`, which contains the settings for the stages. You can see it here. Here are my findings regarding that array: The array contains 9 Acts, which are themselves represented as arrays. The last 2 Acts are not being used in the original game. Each Act array contains 8 rounds, also represented as arrays, which are: Tutorial, Duel, Mission, Story, Battle, Tournament, Team Fight, and Training. If a round is an empty array it will not show up in the game. For instance, only Act 1 has a tutorial round, and Act 1 does not have Tournament nor Team Fight rounds. Each round contains a number of stages. Example and explanation of a stage: Example: ```js [1, 1, -1, -1, r_enemy_soldier_500_hp + r_add_3star_hero_when_clear, ["z_axeman"], [], ["forest_mud"]] ``` Means: ```js [1, // playing hero num (Lucas) 1, // unknown -1, // type of next stage -1, // unknown r_enemy_soldier_500_hp + r_add_3star_hero_when_clear, // buffs ["z_axeman"], // enemies [], // setting of mission or battle ["forest_mud"]] // background ``` Stage types: ``` s_tutorial = 0; s_duel = 1; s_mission = 2; s_story = 3; s_battle = 4; s_tournament = 5; s_vs = 6; s_training = 7; ``` -1 means it won't unlock a new stage. RE: HFX Stage Setting - Almighty Jack E - 25-01-2024 What's the number assigned for team fight stages? |