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[Attack] Make Shawn's arrows freeze the enemy - Printable Version

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+---- Thread: [Attack] Make Shawn's arrows freeze the enemy (/showthread.php?tid=387)



Make Shawn's arrows freeze the enemy - MangaD - 11-06-2021

In this tutorial we are going to make Shawn's arrow freeze the enemy.

[Image: arrow-freeze.gif]

It is assumed that the reader is already familiar with the HF Workshop tool. If he is not, he is advised to go to the linked thread, read it and watch the tutorial video.

Steps:

1. Export the data file `142 - Data.Global_globalDat`.
2. The Attack file that corresponds to Shawn's arrow is `Attack_53.json`. Open it.
3. Replace the `type` value with `100.0` in the file `Attack_53.json`. It should look like this:


```json
{
    "Data.Attack": {
        "hp": 25.0,
        "fall": 100.0,
        "brk": 50.0,
        "name": "ite_arrowHit",
        "ref": -1.0,
        "z1": 60.0,
        "dizzy": 60.0,
        "x1": 0.0,
        "stun": 0.0,
        "x2": 150.0,
        "z2": 0.0,
        "y1": 0.0,
        "type": 100.0,
        "y2": 150.0,
        "selfStun": 0.0,
        "effect": 0.0,
        "vx": 17.0,
        "dxMirror": false,
        "vy": 0.0,
        "i": 53.0,
        "vz": 0.0,
        "j": 0.0,
        "dx": 0.0,
        "refName": null,
        "l": 1.0,
        "aaa": true
    }
}
```
4. Save the file `Attack_53.json` in the zip archive.
5. Replace the `142 - Data.Global_globalDat` resource in the game with the new zip file.
6. Export EXE.

BEBD has provided a list with the possible values for the `type` attribute and what they mean:

[Image: global-Dat-Attack-type-attribute.png]

Special thanks to @"不饿白帝BEBD" for telling me how to do this!


Make Shawn's Phoenix Shot electrify the enemies! - xristos - 13-06-2021

Using HF Workshop, export data `Data.globalDat`, whose ID is 142 in v0.7. Inside `Data.globalDat` ZIP file there are a bunch of JSON files with the preffix `Attack`. The JSON file that corresponds to Shawn's arrow is `Attack_58.json`. Inside this file there is a `"type"` key with value `0.0`. Change this value to `112.0` and save this JSON file in the ZIP (replacing the existing one). Then, replace `Data.globalDat` in the game using HF Workshop with your modified ZIP file.