Hero Fighter EMPIRE - Forum

Full Version: release version 0.1.3
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2009.08.19 - release version 0.1.3
Feature: Allow player to turn off background 'Multi-plane'
Feature: Allow player to 'Skip frame' of effect/shadow/non-interactive objects
Feature: Can ride on the horse by running to it or press up+up,
down+down to approach the horse
Feature: Position indicator (help player find his/her character when
too crowded)
Tuning: Dead body disappears after a few seconds (saves CPU)
Tuning: Stamina is consumed faster when running with giant object
(different char with different rate)
Tuning: Horse will run away when rider get knocked down for 3 times
Tuning: Stamina recharges faster when lying
Tuning: Sky Roll consumes more stamina
Tuning: In Normal and Hard difficulty, character invincible for 0.5s
when get up from lying
Tuning: Decrease the z velocity of dashing (Run+J) of all characters
Tuning: Allow turn face when dashing
Tuning: Shorten the time of dizzy
Tuning: Lucas's Uppercut - Decrease the attack area
Tuning: Lucas's Air Blade mp 24% -> 18%
Tuning: Drew's Shoulder Charge - Decrease the attack area
Tuning: Drew's Mach Punch - Increase the preparation time
Tuning: Drew's Whirlwind - has Guard ability during the move
Tuning: Shawn's Dash - Increase height
Tuning: Shawn's Phoenix Shot mp 35% -> 50%, and deduct more HP of victim
Tuning: Shawn's Arrow rain - mp 30% -> 35%, slower and more scattered
by computer player
AI: implement Giant object related AI
AI: implement Horse related AI for melee and ranged character
AI: perform more dash attack
AI: better defence to dash attack
AI: ranged character moves away when getting too close to melee opponent
AI: melee character avoids walking on the same line with ranged
opponent when not close enough
Fix Bug: When standing on a giant object which is being held, fall to
the ground if holder runs.
Fix Bug: Shawn rises to the sky, out of the screen, and never reaches
the ground again.
Fix Bug: If char died when being caught, he can still make one attack
before falling to the ground.
Fix Bug: Press Shirt-R to restart game when game-end results in lower
volume of bgm


This version will be released today...
Please post when it's released
(08-19-2009 05:26 PM)Leo G Wrote: [ -> ]Please post when it's released

will be during the next two hours if marti work like planned...
it's released, a new Bg was also added
'San Po Cliff'
:D the games so sweet now, especially now that the computer knows how to use the horse :P
... and I made an announcement
I like this new version but i still wait on network,stage mode and new characters's ;p
So, the http://herofighter.net/play/index.html and mirror links had replaced with the 0.1.3 version?
Sweet!!! I don't know if marti saw my suggestions, but he did a lot of things I wanted :).

Increased stamina usage for "Sky Roll", now there is actually a point of running + AI doesn't walk on the same Z axis . 7v1 just got a lot more challenging :).

Edit: Lol, can't even win 1v2 now :P.
I gave him the thread link for suggestions :)
I'm waiting for horse's stamina... (Needs to have! xD)
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