Hero Fighter EMPIRE - Forum

Full Version: Lloonnee2's General HF Guide (2nd edition)
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
~History of Guide~
Acknowlegements
-Razen for granting me permission to create a 2nd thread which is meant to be a newer version of the first thread.
-Simoneon for contacting BluePhoenix when I had trouble with posting the guide.
-BluePhoenix for solving that problem, and thus allowing me to post the guide :D.
-HolyMane for pointing out a mistake in the first edition of the guide, about Shawn not having an attack combo, and the formatting of the guide.
-Nebular for reminding me in the first edition that there are combo's for each character.
-armydanywolf for suggesting that I replace Jump with J when typing the combos.
-祭£神曲 and ~{ 無雙 }~ for making me realize I could post animated gif's in my guide. (I forgot which of you also provided me the chinese name of backwhack/cross-strike move in a post. Couldn't find that message, sorry >.<, but I did read it.)
-~{ 無雙 }~ for providing a sizable list of combo's and gif's of combo's for the characters, which is posted at the Character Guide, as well as a few gif's for this General Guide under 'Bag of tricks-Attacking before attacks'.
-Purlox for pointing out that Jenny's LHOA is Wind Blade (can't believe I missed that O_O)
-And a big thanks to the general HF community which has helped me some way or another :D

Disclaimer
I don't consider myself a good HF player, but I'm able to beat any character on Hard Mode in a 1v1 without horses or giant objects, using any character. As usual, this guide is by no means a definite way on how to become "pro" at HF, and should only be used as it is intended, a guide.

Rather long Content Page
I did try to add anchors to this guide, but I couldn't figure out how to add an anchor.

This guide was designed in such a manner that readers who want to specialise in a certain character, for example Lucas, can skip straight ahead to that character and learn about him.
Players who want to learn the techniques can learn them without having to learn about the characters, and readers who are just skimming through the guide for new techniques/tips can do so without having to plow through several walls of words.
So without further ado, here we go...

3. Recent Updates
None.

Keys: To represent the damage for a particular skill, the damage will be shown as (Damage when not blocked/Damage when blocked). Eg: (70/7) means that 70 damage will be taken when the opponent/player is not blocking, and 7 damage will be taken when the player is blocking.

I use the words 'Blocking', 'Guarding' and 'Defending' interchangebly, and they all mean the same thing. So smashing the defence of the opponent means the same as breaking the guard of the opponent, which has the same meaning as destroying the opponent's block.

The same goes for 'AI', 'Enemy', and 'Opponent'. I use them interchangebly throughout the guide as well.

For Shawn, I use Phoenix Arrow when talking about Phoenix Shot, which is the name given by the official HF website for that skill.

Abbrevatiaons (Short forms)
Damage: Dmg
Hero Fighter: HF
HP: Hit points/Life points (The red bar of the character)
MP: Mana points (The blue bar of the character)
SP: Stamina points (The white bar of the character)

Technique short forms
Perfect Block: PB
Ghost Hit: GH
Cross Strike: CS
Fade Step: FS



4. The Novice Section is recommended for players who are new to Hero Fighter (HF), as it has a list of skills which novice players should try to learn and master. It would prove useful later on as they improve in their playing ability.
Novice Section
4.1 Blocking and dodging
4.1.6: The Perfect Block (PB)
4.2 Breaker skills
4.3 Stagger modes

5. The Intermediate Section is for players who already have some experience in HF (able to defeat normal difficulty in a 1v1, among other factors), and have mastered the basic techniques covered in the Novice Section, or at least have a high proficiency in those techniques.
Intermediate Section

Ghost Hit (GH)
5.2 Cross Strike [CS] (Also known as 回馬槍)
6. This section contains information regarding team roles in a large battle, usage of Giant Objects in combat, and the usefulness of horses to each character, as well as the last hit of attack.

6.1: Team roles in a big battle (30+ people on the map)
6.2: Giant Objects and their uses
6.3: Horses
6.4: Last hit of Attacks (LHOA)

7. The Advanced Section is for veterans of the game, and for people that have mastered HF to a large extent.

Advanced Section
7.1: Fade Step (FS)
7.2: Bag o' tricks
The Character Section, due to a lack of space in this post, has been moved to this thread: (http://www.herofighter-empire.com/forum/...?tid=215).

Army System
The army system was added, so that the player could have the same feeling of rushing into battle like in the movies. It's essentially the Battle Mode of LF2, sans the potions.

How to use the sliding bars
[Soldier number] refers to how many soldiers can be on the battlefield at anytime. These work in mutiples of 4, so setting 0 would mean that 4 soldiers would spawn along with the hero. Setting the max (3) would mean 12 soldiers spawning.
[Soldier reserve] refers to the soldiers that are in reserve. They will only spawn when the number of soldiers on the battlefield is less than it's maxiumum capacity, i.e. assuming the maximum number of soldiers assigned to Lucas is 12, one soldier will respawn when the number of soldiers on the battlefield drops below 12, but the number of soldiers will never exceed 12.

Spawning of soldiers: Each soldier will spawn according to the hero he was assigned, unless that hero he was assigned to dies. Then, he will spawn beside any allied hero, or if there is no allied hero on the battlefield, the soldier would not respawn. Eg. Assuming you had clicked on the soldier icon for Lucas, any reserve soldier that just spawned would be beside or around Lucas. If you had two heros (Shawn and Jenny) and you clicked on the soldier icon for Jenny, she would be leading the soldiers, not Shawn.

Description of the soldiers
[Image: Infantrypic.png]
Infantry are the basic chopping unit, hardly a threat if you face one or a group of 5 to 7. However, in large numbers, they can kill a hero once he gets caught in their mass by slicing him into tiny pieces. It's extremely hard to get away from a 'slicing session' if you somehow fall into a group of 10 or more, so keep your distance from such large groups. They're the most numerous, but are average against calvary and archers.

[Image: ArcherPic.png]
Archers are the rapid firing machine guns. They are easy to exterminate in groups of five or so, but in larger numbers, your best bet is to run away and strike when they get too close. Their arrows fly faster than Shawn's arrows, and they reload faster than Shawn too. Only weaker than Shawn in terms of damage and range of the arrows fired, but no less deadly. They're good when spammed, but on a fair battleground, they can hold their own against infantry, but will be smashed with a bunch of calvary going through.

[Image: HorsedCalvary.png]
Calvary are the swipe' and slice' unit that will irritate you. If you knock them off their horse, they will be unhorsed and essentially become melee troopers. However, they WILL get back their horse after a certain amount of time, so be sure to watch out for them. On horses, Drew and Lucas will find their long spears a pain in the neck, however, Lucas is able to unhorse mass amounts of them by spamming his Air Blade. Drew doesn't have this luxury, so he'll have to punch 'em up. Shawn simply has to do a HeadShot, by this, I mean a Jump Shot that sends an arrow straight to their heads. It will instantly knock them off their horse, instead of requiring three arrows to take them off from their horse.

Challenges
-Defeat every AI on Hard Mode
-Defeat every AI on Hard Mode with every character.
-Defeat two AI on Hard Mode in a 1v2 match.
-Defeat an AI on Hard Mode with an army of infantry, archers or calvary backing the AI up.
-Get your team to win with 12 heros in a 3v3v3v3 battling it out.
This is so awesome (together with your previous tutorial/guide, too), that it is worth opening new section in HFE mainsite named 'tutorials/guides'. And you'd be the first one to go there :)

Thanks, you've done a very good job.
only one word can we say, Impeccable
Because I can't think more words to describe >_<

If you need some GIF,you can find me,I can make some GIF to you
And there have some GIF,you can use it to help you
(You no need understand the Chinese,you can directly copy the GIF URL )
If you have any problem about those GIF or another,you ca find me



Amazing...thanks...
And also thanks to N-T
(01-10-2011 03:01 AM)lloonnee2 Wrote: [ -> ]LHOA ... Jenny: Single mid-ranged slash with her spear.
AFAIK, Jenny´s LHOA is Wind blade. Really good guide.
We often add a sky roll after using backwhack...

Ex: >>J<A (backwhack),<<A (sky roll)

It's really useful,even better than the backwhack...

Or you can try another,
>J<A (jump attack),<J>A (backwhack),>>A (sky roll)
It's more difficult right...

And you can also hold the arrow keys for direction...
That was a nice list of combo's ~{ 無雙 }~ :o
I'm not sure if I should add it to the character section or this thread, but some of the combo's there look pretty sweet. (I think I'll add it to the character section)
And Purlox, sorry about that, I'll edit it >.<
Quote:We often add a sky roll after using backwhack...

Ex: >>J<A (backwhack),<<A (sky roll)

Like this

[Image: 8-2.gif?t=1286286104]

Quote:Or you can try another,
>J<A (jump attack),<J>A (backwhack),>>A (sky roll)
It's more difficult right...

[Image: uir.gif]


I also think ←←J→A+→→A is good
I always to use it to KO com~
Thanks to 雨豬...
>>J<A, <<A in Chinese is 回馬槍
And...回馬槍 in English is called a back thrust...
I don't know how to name a skill,so please name it by yourselves...
Your tutorials have been submitted here: http://www.herofighter-empire.com/en/tutorials (don't mind the display, it might be fixed later)

PM me if you think I missed some other tutorials :)
Reference URL's