A = Attack J = Jump D = Defend/Guard (G) = Grab/Catch
Press A near a weapon to hold it. Jump onto a horse to ride it. You can block almost any time as long as you're not already performing an attack. By default, pressing A with heavy weapon = throw You can walk/jump while grabbing an opponent. You can attack enemies who are lying on the ground. You can jump/run with a heavy weapon.
Basic Moves: J + D = Air Block → → D = Block while running → → D D = Roll + D at the end of a jump = Roll → → while on ground = Roll away Walking towards enemy who is stunned (a.k.a. "dance of pain") = Grab (G) + A = Attack while grabbing opponent (G) + → A = Throw grabbed opponent (G) + J + A = Jump and throw grabbed opponent → → after a jump = Forward flip ← ← after a jump = Backflip
Horse: J = Jump off horse D = Block → = Move Forward ← = Move Backwards (if held down for long enough, you will change directon) → → = Charge Forward ← ← = Change direction → → J = Jump (will stop charging unless you press →→ again when you land) ← A = Back attack ↑ ↓ A = Grab (G) + A = Grab Attack (G) + → A = Throw ↓ ↑ A = Front Horse Kick (this is a weak 2-hit attack, when done the horse will stop charging. Best used for combos.)
Note: You can do all attacks on a horse while the horse is charging - the horse need not be walking slowly or standing stationery.